Wie man im offiziellen Forum von Hg:L lesen kann, wird zur Zeit an den Prioritäten des Patch 0.7 gearbeitet. Außerdem werden einige Änderungen bekannt gegeben, welche in Patch 0.6 vorkommen.
I’m currently working on the priority list for patch 0.7, but scanning through this thread it looked like an update is in order. This is just off the top of my head, with only minor research, so please forgive any inaccuracies. I’ll be reading replies, so let me know where I’m wrong. Thanks.
1) Out-Of-Memory Crash
Patch 0.5 seems to have significantly decreased these crashes. Patch 0.6 will have additional help. However, we will keep working on this as we examine new reports.
2) UI Component List Corruption Bug - Freeze on Quit Game
This should be fixed currently (in Patch 0.5)
3) Chat Interface
Patch 0.6 makes it more acceptable, I think and the following patch (0.7) will have some much requested new features
4) Invisible Party Members
Should be fixed with patch 0.6
5) Inability to use /stuck when in Ghost Form
Should be fixed with patch 0.6
6) Guild Creation Bug
This should be fixed currently (in Patch 0.5)
7) Uniques Missing Stats
No new items are generating with missing stats. So this is fixed moving forward.
8) Billing Issues
Fixed.
9) Shared Stash - Mail
Still a high-priority feature. It’s proving to be pretty complex.
10) Network Error Bug
Patch 0.5 and 0.6 should make a lot of headway on these problems, but it will remain on the list as it’s extremely severe for those affected.
11) Unable to Patch Multiplayer and 12) Unable to Connect To Multiplayer
I don’t have much knowledge about #11 and #12. I will make sure they are being worked on and will try to get an update soon.
13) Undeletable quest item bug
I’m pretty sure this should be fixed currently. Do people still have quest items clogging their inventories?
14) Nanoforge Not Correctly Improving Rare/Better Armors
This should be fixed currently (in Patch 0.5)
15) Loot Stuck In Inventory
Isn’t this the same bug as #13? Please send along new info, if not. What loot is stuck?
16) /played achievements
On the list, but no fix yet, sorry
Other Issues Pending
A) Equipment Requirement Not Met After Zoning
We’ve made a couple improvements, but there are still cases cropping up. It’s a high priority, but I can’t give an ETA right now.
B) "Sniper Fire"
As I’ve noted before, this may be almost unsolvable due to our network model. On the other hand, some people’s descriptions do sound more like a bug, so I’ll investigate.
C) Nightmare Scaling
I’m personally working on this now for the 0.7 patch.
D) Stuck in NightMare - St. Pauls Station
Extremely high priority. I will follow up with ETA.
E) Guild Auto-Delete
Sorry, not my area of expertise, but I’ll light some fires.
F) Road Blocked On Map - By Train
A fix should go in for patch 0.7 at latest
G) Mini Game Stuck
No one should be stuck now (at least with 0.6), but we’re working on more stuff.
H) Skill Tree Point Allocation
On my list, but not a high priority
I) Random Teleportation Issues
Should be fixed currently
J) You Have No Waypoint Far Enough
Still working on this
K) Massive Framerate Slowdowns
There are a variety of causes. Patches 0.5 and 0.6 will have improved this for some people. We will keep working on it, though.
L) Cannon Street Rails Quest Bug
Fixed in 0.5, but not in single-player until we make a new patch.
M) Texture Issues in Instances and Stations
This is a symptom of running out of memory. Current and future improvements to the memory situation will reduce these occurrences.
N) Homing Shot
Should be fixed with patch 0.6
O) Guild Invite Bug
This should be fixed currently (in Patch 0.5)
P) "Slaughterbeast" doesn't spawn for quest in Cheapside
Should be fixed with patch 0.6 or 0.7
Q) PDR Can Become Unusable
On the high-priority list, but I don’t have an ETA right now
R) Evoker Skill: Hellfire and S) Guardian Taunts reported Not Working
Lots and lots of skill fixes and adjustments are on the way
T) Shard Skimmer Quests
Putting this on my personal to do list…
Gerüchte sagen, dass der Patch 0.6 am Mittwoch oder Donnerstag erscheinen wird.