Die Kollegen der Spieleseite Actiontrip.com haben ein zwei seitiges Interview mit Bill Roper, CEO von Flagship Studios, veröffentlicht. Dabei werden einge interessante fragen zu Themen wie "character customization" und dem Skillsystem, welches offensichtlich gerade komplett überarbeitet worden ist, beantwortet.
Bill Roper: We have just recently gone through a major overhaul of the character classes and skills, so it is a little difficult to be specific since we are still tuning. Basically, training points are earned as players progress through the game that can be spent on learning new skills and spells. These skills are quite varied, depending on the class you're playing. They are presented in a modified "skill tree" format that allows more diversity in growing your character than the Diablo series. We also cap certain skills at specific maximum levels of expertise to avoid many of the balance issues we see in other games (including some of our past work). As players gain levels, they can add points to their base statistics and also raise or learn new skills / spells, balancing the two for maximum effect.
Unter "Quelle" gelangt man zum gesamten Interview.