Die Kollegen von eToychest.org hatten die Gelegenheit, Flagship CEO Bill Roper mit einem großen und gelungenen Interview zu löchern. Natürlich kommen hierbei auch die Themen Kosten, Multiplayer und Beta nicht zu kurz, auch wenn sich Roper diesbezüglich größtenteils bedeckt hält. Hier ein kurzer Ausschnitt:
So I guess the million dollar question is “when” do you think a decision will be made regarding Hellgate's online strategy will be arrived at?
We’re creating a plan that allows us to provide all of the service and ongoing content that players demand while also taking the interests and needs of our players around the world into account. It’s a complex process, but we should be able to share these plans with our fans very soon. With all the hubbub surrounding the game's multiplayer, it seems as if the single player game has been lost in the shuffle.
So if a player isn't interested in taking the game online, will there be enough content to make it worth his or her while?
Definitely! This has always been a key part of our design. We know that not everyone has the ability or desire to play with others or online. Just as with the Diablo series, we’ve created a complete single player experience whose longevity of game play benefits from all of the randomization, rarity and customization you’d expect from us.
Das gesamte Interview ist unter dieser News verlinkt.