Jim Rossignol, Kolumnist bei den Kollegen von Gamasutra.com, veröffentlicht regelmäßig die Kolumne "A Journalistic Bent". In einem seiner letzten Artikel beschäftigt er sich, wie auch unsere Kolumne, mit dem Thema der zufallsgenerierten Spielwelten:
The potential for grand vistas of weirdness within games are obvious, but technology is nevertheless subject to tight constraints, usually so that we dumb humans can cope with it. But it is not always so truncated – Hellgate London’s promise of randomly generated levels made me think of a JG Ballard short story in which a group of galactic surveyors found themselves aboard an endless space station. Although it’s not likely to be explicitly described as such, Hellgate players are going to find themselves exploring an infinite London.
These kind of ideas usually remain undeveloped within games, which is a trend that I find disappointing. It would be enormously exciting if, instead of films, games regarded dreams as their natural competitors. Trying to outdo a flying dream or other absurdist hypnagogic reveries seems to me to be an admirable ideal.
Wer des Englischen mächtig ist, sollte einen Blick darauf werfen. Auch unsere Kolumne "To be done?" hat sich bereits in ihrer ersten Ausgabe mit diesem Thema befasst, und wir würden uns freuen, eure Meinung dazu in unserem Forum zu hören.